The game expands wildly when you reach Koboh, one of the game’s main hubs. This linear opening sequence doesn’t do the game justice and is honestly inconsequential in numerous ways. See, Jedi: Survivor at its core borrows a lot of design inspiration from the Dark Souls series, with levels that twist in on themselves and open new pathways and shortcuts as you fight to get to the next save point in the form of a Jedi meditation point. This tutorial is by far the most lackluster part of the game. In an opening set on a famous Star Wars planet, you’re introduced to the game’s controls and mechanics. After protecting every force-sensitive child in the galaxy by destroying the holocron that contained all their data, he wanders aimlessly with one goal in mind: take the fight to the Galactic Empire. Picking up five years after the events of the previous game, Jedi: Survivor continues the adventures of Cal Kestis. That’s expected with a sequel, of course, but it’s almost staggering to think of where to even begin when talking about Jedi: Survivor. Almost every single aspect of Fallen Order has been expanded on in some way or form. That’s the most obvious quality I noticed when jumping into the game. Now nearly four years later, Respawn is back with Star Wars Jedi: Survivor, continuing the story of the redeemed Jedi Cal Kestis and his merry band of space travelers while promising to be a bigger vision than its predecessor. Fallen Order did all of this while telling a fascinating story about loss and redemption set in the new Disney canon and in the process became one of the best projects released since their acquisition of Star Wars. The third-person action game from first-person shooter studio Respawn Entertainment was a glorious hybrid of the brutal combat of Dark Souls with the scale of an Uncharted game. Back in 2019, one of the biggest gaming surprises of the year was Jedi: Fallen Order.
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